|VAMPIRE THE MASQUERADE-REDEMPTION|
|FILE TYPES|
|BACK|
Here are some of the file types used in Vampire, and explantions about what they are used for. Info after the five stars (*****) was submitted by Tarbo. Much thanks for completing my list!
- .tga - texture files for VTM. May be skins or other textures like walls, sky, etc.
- .nam - basically a text file which instructs the game to either double-side a texture (for example - Christof's trenchcoat) or to create a transparency (example - Lucretia's skirt.)
- .nms - Motion files for characters.
- .nag - Sound files.
- .npm - These are files which make characters show up in the multiplayer list. They are essential for character skin creation, but are not necessary for non-player characters.
- .nls - These are string files, which are essentially just to make the names of things pretty. Too many of these can bog down your game, and it will function fine without them, so I recommend you don't use them.
- .not - This is the template file. It instructs the game what to do with all the other files. Too many can bog down the game, but they are essential. In most cases it's best to have a single not file for any nobs you create instead of multiple not files for each individual item.
- .nod - These are the 3-dimensional model files. They may be characters, props, weapons, etc.
- .nob - This is a package file (basically a zip) that you drop into your Vampire directory to add new user-created items to your game.
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- .nai : AI files. This tells the engine how the template - if an actor - should react to certain stimuli and/or events. It is also the only way to predefine Disciplines.
- .nlp : LogoPedistic files. They can let you tell the engine - although I don't know how, exactly - how a person is supposed to move and which tags (of the body) should be called upon during the corresponding .mp3 conversation.
- .nvo : Voice-Over files. These make you put those subtitles in a conversation.
- .class : Java Class files. They are the scripts and everything around the engine. But you can't edit them directly - you have to edit the corresponding .java file and then compile it with javac.exe.
- .map : Map files. It's basically just a .txt renamed. While you *could* edit everything in there, I strongly suggest you try your hand at the easy to learn and even easier to use Embrace engine. :) Once you get the hang of it.
- .nil : Level files. The compiled map file. It are these that Vampire: the Masquerade - Redemption uses, and not the map files. Compile them in the Embrace.
- .nsd : Scene files. These are created when the map is compiled. Do not edit manually - it could really screw up your playing experience.
- .nsc : Chronicle files. In here, you can define an entirely new chronicle and which maps to use. It's .txt format, so check it out!
- .nmf : Meta-File files. They are needed for your chronicle, so the engine knows which files to load. Open one up - it's pretty self-explanatory.
- .nss : Scenes file. Only useful if you're auto-ST'ing.
- .ntx : Text file. This is where you put all the automatic text in your chronicle, like books and letters that pop-up on screen.
- .nst : StoryTeller file. No, this is not where you store STs, but where you write down everything you want in the chronicle's quick thing list.
- .emb : Embrace file. It basically is your project file, with the whereabouts of .tga's and stuff. You can adjust it manually or with the Embrace SDK.
- .nsl : Scene List file. This is the collection of long and short descriptions of each scene in the chronicle. Don't confuse with .nls!
- .nqd : Quest Description file. Used to give that quest description the SP chronicles have. Now also for your own!